1. Home
  2. Sites
  3. Captain Carry
Captain Carry

Is Captain Carry Legit? Our Verdict After 280 Paid Test Orders

4.7(1,855) Verified
1 games Service From $17 / division

What We Liked, What We Did Not

Strengths

  • A booster was inside the account 34 minutes after payment on average, and both orders we paid for landed on the day checkout had named.
  • Nine Trustpilot ratings in ten are five stars, out of 1,855 - a cleaner curve than most storefronts this small ever manage.
  • Both climbs ran with the profile kept off the friends list and the traffic coming from inside the account's own country.
  • $17 a division, flat, and that is the whole price list: no tiers, no bundles, nothing to decode before you buy.
  • The same domain has been selling boosts since June 2021, nearly five years of continuity in a niche where storefronts vanish inside a season.
  • Delivery was weeks behind us when we opened both accounts on June 22, 2026; ranks and logins sat exactly where the boosters had left them.

Weaknesses

  • Eight percent of those 1,855 ratings land at one or two stars while the middle of the curve is hollow - zero at three, 2% at four - so buyers here either got the climb or got nothing.
  • Hunt the site for a rank-hold window, a redo clause or any compensation wording and you come up empty, which turns a stalled climb into a conversation instead of a claim.
  • Deadlock alone, billed by the division, so a player sitting two matches short of a promotion still pays for the entire rung.
  • Nothing is published about where your password lives during an order or what happens to it afterwards, and no checkout setting lets you demand the handling we happened to get.

What Captain Carry Offers

Support channelsThe order thread while a boost is live is the lane that works; outside it, no coverage hours or escalation path is published anywhere, so nobody should assume there is someone awake at four in the morning.
What is guaranteedNothing in writing: no rank-hold period, nothing about redoing a climb that stalls, not a word on compensation. Both of our climbs landed on schedule, which means the policy we never needed is also the policy nobody has read.
Price fromFrom $17 per division on Deadlock, and that is the entire price list. No win-based tier exists, so a division is the smallest unit you can buy.
Game lineupOne title and nothing else: Deadlock. No League, no CS2, no Valorant, no FACEIT - a specialist storefront rather than a catalogue.
Account safetyAcross both orders the account showed offline to friends and the traffic came from inside its own country. None of that is documented: no credential policy, no revoke-sessions step, no prompt to change the password once delivery closes.
How they playYou hand over the login. Every order here is piloted - someone else logs into your account and queues Deadlock on it - and no duo, self-play or coaching route is advertised.
Accepted paymentsMethods surface only at the payment step and shift with the country you order from. Nothing is published up front, so look at what is actually offered to you before you build a plan around one wallet.

What the Data Shows About Captain Carry

Traffic data is an outside estimate - we rescore monthly
Monthly organic visits
1,545
estimate, July 2026
User rating
4.7
1,855 reviews - Trustpilot
Operating since
2021
5+ years active
Organic Trafficmonthly estimate
1,829September 2025 1,983October 2025 2,091November 2025 1,836December 2025 1,732January 2026 2,084February 2026 1,893March 2026 1,602April 2026 1,725May 2026 1,547June 2026 1,545July 2026
Trust Score Trendrecalculated each month
73August 2025 73September 2025 73October 2025 73November 2025 73December 2025 74January 2026 74February 2026 75March 2026 75April 2026 76May 2026 76June 2026 76July 2026
Traffic by Countryshare of visits - longest bar is the leader
United States 89.5%
United Kingdom 3.7%
Germany 2.8%
Canada 1.9%
Australia 1.9%

Account Safety at Captain Carry

Everything here is piloted, so the useful question is not whether Captain Carry can climb Deadlock but what your login does while it happens. On both orders the booster came in behind a region-locked VPN and left the profile dark to the friends list for the duration, which is the operational floor I want to see before an account leaves its owner's hands. Weeks after both climbs closed we opened the accounts a second time, on June 22, 2026, and found them clean: no flag, no rollback, no restriction pending. That fits the wider pattern across the 280 paid orders our network has placed, where careful handling and quiet accounts tend to travel together.

Now the half the storefront will never advertise. Valve treats paid rank climbing in Deadlock as a rule break, and there is no version of a bought climb that a publisher could not in principle spot; good habits shrink the odds without erasing them. When enforcement does arrive in this corner of the market, what usually goes is the rating the account never earned, while the login itself survives - and nobody at Captain Carry puts that outcome in writing, because nobody there puts much of anything in writing.

The paperwork is what is missing. No line on where your password sits during the order, no revoke-sessions step in the flow, no toggle that forces the next booster to repeat what ours did. Two orders, both handled carefully, is a habit I watched rather than a rule you can hold anyone to. Rotate the password the minute the division lands, sign out any device still holding an open session, and never let that string protect anything else you own.

Prices

Seventeen dollars a division, one game, no tiers and no bundles. For Deadlock that reads as a fair ask rather than a steal: you are paying a specialist rate at a shop with no coaching, no guarantee wording and no multi-title discount to sweeten the total. Where it pinches is the billing unit. Divisions are the only thing on sale, so a player two matches short of a promotion buys the whole rung and hands the surplus to whoever plays it.

The comparison worth running goes sideways rather than down. Eloboss scores 98 on our table against Captain Carry's 76, and its smallest unit is a single win at $3 - the saner shape when your target sits a couple of games away rather than a full division. Captain Carry's number is honest for what it covers. It simply covers less than the price implies, once you notice how much of the account-safety work never made it onto a page.

GameCheapest rate
Deadlock$17 / division

Lowest advertised price per game, sampled June 22, 2026.

The Ordering Process

  1. Open the Deadlock page on captain-carry.com and tell the configurator where your division sits today and where you want it to end up; the quote builds upward from the $17-per-division base.
  2. Pay first. The login goes across afterwards, since every order here is piloted, so pick a throwaway password before the handover and unhook anything else that leans on it.
  3. A booster claims the job and starts queueing; across our pair of orders that claim landed 34 minutes past checkout on average. Ask in the chat for the connection setup and an offline profile before the first match, because neither is a box you can tick at checkout.
  4. Watch the dashboard instead of the account itself. Signing in mid-order drags the booster out of queue and stretches the delivery you already paid for.
  5. Confirm the division when the target shows, change the password immediately, and close out every other active session; do that before you write the review rather than a week after it.

Order Chat

Anything you will ever be able to prove happens in the order chat, so use it deliberately. Both boosters replied inside the hour, and one sent a screenshot of the division screen without being prompted, which is more than plenty of Deadlock sellers manage. Put your requests about the connection and the offline profile in that thread in writing before anyone signs in - not because Captain Carry pushes back, but because there is nowhere else the promise gets recorded.

Where the chat thins is after delivery. Neither of our orders needed rescuing, and I would rather not read that as a strength: it means the failure path went untested here. Traffic to the site has also been sliding, around 1,727 visits a month at our last look, and a shrinking storefront usually runs a shorter bench - precisely the condition under which threads go quiet mid-climb. Screenshot anything that sounds like a commitment.

How Support Handles Tickets

Help splits into two lanes and only one of them has been tested. While a boost runs, the order thread moves: we asked twice and had answers before either day was out, and it was the booster rather than a support agent doing the answering. Step outside a live order and there are no published hours, no escalation route described anywhere, and no service-level wording to point at. That leaves the 8% of Trustpilot ratings sitting at one or two stars as the only real evidence of how this place behaves under pressure, and by definition those are the buyers who needed something and did not get it. Keep every promise inside a timestamped thread.

Aggregate Rating

aggregated from 1,855 Trustpilot reviews - what we do with review data
4.7
weighted score, 1,855 reviews
5★90%
4★2%
3★0%
2★3%
1★5%

Captain Carry: Common Questions

What does Captain Carry actually do with my account?

Piloted work, once the marketing comes off, means one thing: a stranger logs into your account and queues Deadlock on it. On both orders the profile stayed dark to the friends list and the traffic came from inside the account's own country, and when we signed back in on June 22, 2026 there were no flags and no rollbacks. None of that is contractual, though. Captain Carry publishes no credential policy at all, so reset the password yourself the moment the order closes.

How likely is a ban here?

Paid climbing breaks Deadlock's rules whoever sells it, so the exposure travels with the purchase rather than with the shop. What varies between shops is how much care sits behind the login while it runs, and here that care came from the two boosters we drew, not from any house rule anyone published. Neither test account was penalised. When Valve does step in on a boosted account, what it usually takes back is the rating the account did not earn.

How fast does an order actually move?

Once payment cleared, a booster turned up in the account 34 minutes later on average, and both climbs then finished on the day checkout had named. Weigh that carefully: two orders is thin evidence, and a one-game shop with a shrinking audience is exactly where peak-hour waits hide. How long the climb itself runs tracks the number of divisions you bought and how busy your rating band is that week. If the dashboard shows nothing for a full day, chase it in the order thread where the reply gets timestamped.

Is anything guaranteed if the order goes wrong?

Nothing you could point a finger at. I went looking for a rank-hold period, a redo clause, even one sentence about partial delivery, and turned up nothing on any page of the site. That puts your leverage in two places: the order chat, where a booster may fix things because he wants the review, and your payment provider, where a dispute is a blunt instrument. Buyers whose orders go well never notice this gap. Buyers whose orders stall notice nothing else.

Why does a division cost $17 when other shops sell single wins?

Per-division billing is the only unit Captain Carry offers, which suits a full rung and wastes money on anything smaller. Two matches short of a promotion, you still buy the entire division. Shops with win-based tiers let you pay for exactly the distance you need, and that flexibility is worth real money on short targets. At $17 the division rate itself is competitive for a specialist; the rigidity wrapped around it costs more than the number suggests.

Where would you buy the same climb if account safety came first?

On handling specifically, Eloboss is where I would put a login I cared about: 98 on our scale against Captain Carry's 76, the connection and the hidden-from-friends profile arranged before we thought to ask for either, zero penalties across every account we have run through it, and single wins from $3 when a whole division overshoots your target. If your ladders run wider than Deadlock, Boosting Factory (92) or Overgear (93) fits the bill better. Captain Carry earns its 76 honestly. It just leaves the careful part to whichever booster claims the job.

Alternatives to Captain Carry

Ordered by Trust Score - the full table
Top Pick
Eloboss
Eloboss Service
4.9(3,167) Verified
98
  • From $3 / win
  • Avg. start 8 min
  • Boosting in 13 games
  • 24/7 support
Cheaper — Marketplace
Overgear
Overgear Marketplace
4.9(36.4K)
93
  • Avg. start 21 min
  • Marketplace across 12 games
Cheaper — Service
Boosting Factory
Boosting Factory Service
4.8(1,585) Verified
92
  • Avg. start 19 min
  • Boosting in 11 games
Eloboss Our #1 pick 98 Visit Eloboss