- From $3 / win
- Avg. start 8 min
- Boosting in 13 games
- 24/7 support
- Home
- Counter-Strike 2 Boosting
CS2 Boosting, Ranked: The 44 Services SafeBoosters Paid For
Say you have sat at the same Premier rating since the last operation, and the account itself matters to you more than the badge next to it. That is the reader this page was built for. We scored 44 CS2 boosting services on credential handling first and climb speed second, and 25 of our 280 paid orders across the network went into Counter-Strike 2, spanning Premier CS Rating up to 35,000+ and the older Silver to Global Elite ladder. Weeks after delivery we signed back into every one of those accounts to see what had happened to them. Three services came out of that check ahead.
Where We Would Buy
- Avg. start 21 min
- Marketplace across 12 games

- Avg. start 19 min
- Boosting in 11 games
44 Services, Compared
| # | Seller | Trust Score | Reviewer score | Where it wins | Lowest price | |
|---|---|---|---|---|---|---|
| 1 | 98 | 4.9(3,167) | #1 overall | $3 / win | ||
| 2 | 93 | 4.9(36.4K) | Highest user rating | $13 / div | ||
| 3 | Boosting FactoryService | 92 | 4.8(1,585) | Best price-to-score | $18 / div | |
| 4 | GGBoostService | 90 | 4.8(6,940) | Boosting in 8 games | $21 / div | |
| 5 | U7BUYMarketplace | 89 | 4.8(47.2K) | Marketplace across 13 games | $17 / div | |
| 6 | 88 | 4.7(32.5K) | Marketplace across 11 games | $12 / div | ||
| 7 | BoostRoyalService | 88 | 4.8(9,775) | Boosting in 11 games | $21 / div | |
| 8 | 88 | 4.4(7,757) | Boosting in 11 games | $20 / div | ||
| 9 | 88 | 4.8(2,047) | Marketplace across 13 games | $14 / div | ||
| 10 | 88 | 4.6(26.2K) | Boosting in 13 games | $23 / div | ||
| 11 | 88 | 4.7(5,724) | Boosting in 12 games | $19 / div | ||
| 12 | iGVaultMarketplace | 88 | 4.6(56.9K) | Marketplace across 13 games | $13 / div | |
| 13 | 87 | 4.3(17.6K) | Marketplace across 13 games | $11 / div | ||
| 14 | GameflipMarketplace | 87 | 4.6(2,815) | Marketplace across 6 games | $14 / div | |
| 15 | BoostingMarketService | 86 | 4.8(5,378) | Boosting in 10 games | $15 / div | |
| 16 | G2GMarketplace | 86 | 3.9(56.7K) | Marketplace across 13 games | $12 / div | |
| 17 | 86 | 4.8(54.8K) | Boosting in 13 games | $18 / div | ||
| 18 | GamingcyService | 85 | 4.8(458) | Boosting in 8 games | $17 / div | |
| 19 | 85 | 4.4(5,147) | Marketplace across 11 games | $14 / div | ||
| 20 | 85 | 4.5(230K) | Marketplace across 13 games | $10 / div | ||
| 21 | 85 | 4.5(1,490) | Boosting in 9 games | $14 / div | ||
| 22 | FunPayMarketplace | 85 | 4.4(30.2K) | Marketplace across 13 games | $13 / div | |
| 23 | 83 | 4.9(956) | Boosting in 13 games | $19 / div | ||
| 24 | 82 | 3.9(326) | Boosting in 5 games | $18 / div | ||
| 25 | 79 | 4.9(4,641) | Boosting in 3 games | $13 / div | ||
| 26 | 76 | 4.8(7,107) | Boosting in 6 games | $15 / div | ||
| 27 | 75 | 4.9(2,979) | Boosting in 5 games | $16 / div | ||
| 28 | 75 | 4.9(519) | Boosting in 3 games | $13 / div | ||
| 29 | 74 | 3.6(168) | Marketplace across 6 games | $9 / div | ||
| 30 | 74 | 4.9(108) | Boosting in 6 games | $16 / div | ||
| 31 | 74 | 4.8(37) | Boosting in 3 games | $15 / div | ||
| 32 | 74 | 4.4(2,240) | Marketplace across 13 games | $9 / div | ||
| 33 | HuskyBoostService | 73 | 4.0(4,916) | Boosting in 11 games | $12 / div | |
| 34 | 1v9Service | 72 | 4.1(1,197) | Boosting in 12 games | $17 / div | |
| 35 | ImmortalBoostService | 72 | 4.4(376) | Boosting in 13 games | $12 / div | |
| 36 | ZeusXMarketplace | 72 | 3.8(1,763) | Marketplace across 13 games | $9 / div | |
| 37 | 71 | 4.4(100) | Boosting in 4 games | $17 / div | ||
| 38 | ArcticBoostService | 71 | 3.2(208) | Boosting in 2 games | $16 / div | |
| 39 | Faceit-BoostService | 71 | 4.7(299) | Boosting in 2 games | $13 / div | |
| 40 | EloBoostService | 67 | 3.7(1) | Boosting in 5 games | $12 / div | |
| 41 | Z2UMarketplace | 59 | 3.4(7,551) | Marketplace across 13 games | $8 / div | |
| 42 | PlayerUpMarketplace | 58 | 3.4(5,677) | Marketplace across 13 games | $10 / div | |
| 43 | 57 | 3.9(9,766) | Boosting in 12 games | $12 / div | ||
| 44 | EpicNPCMarketplace | 57 | 3.7(11.2K) | Marketplace across 13 games | $9 / div |
Reviewed: The Top 3
1.
Eloboss — #1 overall
98 Eloboss finishes on top at 98, and the gap came from housekeeping as much as pace. Every session we watched began with the profile pulled off the friends list and the connection routed through a region-locked VPN, neither of which we had to request, and across all 32 orders we have put through it network-wide no account has come back with a penalty or a rating correction. On Counter-Strike 2 our orders were claimed in 8 minutes on average, the quickest of them in 7; the two services below sat at 19 and 21. Divisions cost $14, dead on the median of the 44 we scored, and net wins start at $3. Reviews run 4.9 stars over 3,167 ratings.
Strengths
- 8-minute average pickup on our CS2 orders, against 19 and 21 minutes for the other two services here
- Friends-list visibility and connection country were handled before the first queue on all 32 of our network orders, unprompted
- No penalty and no rating correction on any account we signed back into weeks after delivery
- $14 a division lands exactly on the field median, and net wins from $3 cover a two-game Premier top-up
Weaknesses
- Map preferences and queue timing get arranged in the order chat, since checkout has no field for either
2.
Overgear — highest user rating
93 Overgear carries the loudest reputation on this page: 36,372 ratings at 4.9 stars, level with Eloboss on average score and with more than eleven times the volume behind it, plus a 93 overall. Entry sits at $13 a division, a dollar under the median we recorded across the field, which also makes it the cheapest route onto this list. Six orders we placed there waited 21 minutes before a seller took them, the longest wait of the three. What you buy here is a seller rather than a house standard: escrow protects the money until you sign off, but who sees your login and how quietly the account gets played changes with whoever accepts the job.
Strengths
- 36,372 ratings at 4.9 stars, the deepest public record anywhere in this top three
- Cheapest entry on the page at $13 a division, a dollar below the $14 CS2 median
- Escrow holds payment until you confirm the climb, with platform mediation if a seller stalls
- Deep seller pool, so Premier orders at awkward rating brackets still find a taker quickly
Weaknesses
- Handling follows the seller rather than the platform: two of our six had to be told to keep the account off the friends list
3.
Boosting Factory — best price-to-score
92 Boosting Factory is the odd one out on price at $18 a division, four dollars over the CS2 median, yet nothing else in the 44-service field scores 92 for that money: GGBoost asks $21 for a 90, SkyCoach $23 for an 88. Our five orders went to its own vetted roster instead of an open listing pool, and handling looked the same on each of them, which is more than the marketplaces managed. Starts averaged 19 minutes. Evidence is the weak point. At 1,585 reviews it has the thinnest public record here by a distance, so a bad month would reach you well before it showed up anywhere you could read it.
Strengths
- 92 points for $18 undercuts everything scoring near it, with GGBoost at $21 and SkyCoach at $23
- Its own vetted roster, so credential handling did not shift between our five orders
Weaknesses
- $18 a division runs four dollars above the CS2 median and five above Eloboss
- 1,585 reviews is the shallowest public record in this top three, leaving little to check the operation against
- 19 minutes to a booster is respectable for a service, but still more than double what Eloboss logged
How the Trust Score Works
What Counts, and How Much
An order that drags costs you an evening and a padded invoice costs you a few dollars; a login handled carelessly can cost you the account outright. That gap is why handling holds 35 percent of the score and everything else divides what is left — see how the weights add up.
What Each Band Means
Common Questions on Counter-Strike 2 Boosting
How long did our own CS2 orders actually run?
Pickup we can time to the minute, because we logged all 25. Eloboss claimed orders in 8 minutes on average and once in 7, Boosting Factory in 19, and Overgear in 21 once a seller had accepted the listing. Completion deserves more care. A single Premier step of a thousand rating usually lands inside an evening of play, a push from mid Premier toward 20,000 spreads over several days, and the top of the ladder waits on the short list of boosters who can hold that rating themselves. Duo orders run longest, since they move at your schedule rather than the booster's.
Does someone have to log into my account, or can I keep the password and play alongside them?
Both formats are sold, and they buy different things. On a piloted order you hand the credentials over and the climb runs on the booster's hours, which is why it finishes quicker and costs less per division. Duo and self-play leave your login untouched, cost more, and take longer, because every game has to fit your evenings. If you do pass the account across, small operational habits are what protect it: the profile kept off your friends list, a connection from your own country, and a password you change the day the order closes. Eloboss handled the first two by default on our CS2 orders; the marketplace sellers did it after we asked.
I only need one division. What is the sensible buy?
For a single step, check what a shop charges for partial work before you read its headline rate. Eloboss sells net wins from $3, so two or three results cost a fraction of a division and give you a cheap way to watch how a shop treats your account before committing to a long climb. Overgear's $13 entry looks lower on paper, though a marketplace order waits around 21 minutes for someone to accept it and you still have seller histories to read first. Boosting Factory has no per-win purchase at all, so one division there means paying the full $18.
What did a division actually cost across our sweeps?
Median across all 44 services we priced is $14 a division. Inside the top three, Overgear opens at $13, Eloboss lands on the median at $14, and Boosting Factory asks $18; look further down the table and the spread stretches from $11 to $23 for work that is nominally identical. Those are opening rates, quoted before your target rating is priced in, and every shop steepens the curve as the Premier brackets thin out. For anything short of a full division, per-win pricing is usually the cheaper unit. Our audit of Eloboss shows how those quotes were checked.
Service or marketplace for a CS2 climb?
A marketplace earns its place if you shop by seller: Overgear's escrow, its 36,372 ratings and its $13 floor are genuine advantages, and buyer protection answered properly on every order we ran through it. What a marketplace cannot give you is one policy for your login. There, the person playing decides whether the profile stays hidden and where the connection comes from, and that varied between sellers on our orders. A service answers for all of it in one place, which is why our default for Counter-Strike 2 is Eloboss: the same 4.9-star average as Overgear, roughly a quarter of the wait, and nothing left for you to configure.


















