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LoL Boosting, Ranked: The 45 Services SafeBoosters Paid For

Say the split ends in three weeks and your Gold II account has not moved since March. That is the situation this page is written for. Our ranking of 45 lol boosting services weighs credential handling as heavily as climb speed, and 21 of our 280 paid orders went into League specifically, spread from Iron placements up to Challenger climbs. Weeks after each delivery we signed back in to see what had happened to the account. Four came out of that pass clearly ahead of the rest.

Where We Would Buy

Labels rebuilt at each audit - the rules behind the picks
Safest Choice
Eloboss
Eloboss Service
4.9(3,167) Verified
98
  • From $3 / win
  • Avg. start 8 min
  • Boosting in 13 games
  • 24/7 support
Strong Second
Overgear
Overgear Marketplace
4.9(36.4K)
93
  • Avg. start 21 min
  • Marketplace across 12 games
Also Strong
Boosting Factory
Boosting Factory Service
4.8(1,585) Verified
92
  • Avg. start 19 min
  • Boosting in 11 games

45 Services, Compared

Trust Score order - inside the score
# Seller Trust Score Reviewer score Where it wins Lowest price Read more
1
ElobossElobossService
98 4.9(3,167) #1 overall $3 / win
2
OvergearOvergearMarketplace
93 4.9(36.4K) Highest user rating $11 / div
3
Boosting FactoryBoosting FactoryService
92 4.8(1,585) Best price-to-score $16 / div
4
GGBoostGGBoostService
90 4.8(6,940) Also worth a look $19 / div
5
U7BUYU7BUYMarketplace
89 4.8(47.2K) Marketplace across 13 games $14 / div
6
GameBoostGameBoostService
88 4.5(19.6K) Boosting in 8 games $16 / div
7
WowVendorWowVendorMarketplace
88 4.7(32.5K) Marketplace across 11 games $13 / div
8
BoostRoyalBoostRoyalService
88 4.8(9,775) Boosting in 11 games $19 / div
9
EloBoost24EloBoost24Service
88 4.4(7,757) Boosting in 11 games $18 / div
10
igitemsigitemsMarketplace
88 4.8(2,047) Marketplace across 13 games $13 / div
11
SkyCoachSkyCoachService
88 4.6(26.2K) Boosting in 13 games $19 / div
12
MMOExpMMOExpMarketplace
88 4.8(31.4K) Marketplace across 8 games $13 / div
13
GetboostGetboostService
88 4.7(5,724) Boosting in 12 games $18 / div
14
BlazingBoostBlazingBoostService
88 4.9(39.8K) Boosting in 5 games $19 / div
15
RPGStashRPGStashMarketplace
88 4.5(18K) Marketplace across 5 games $11 / div
16
iGVaultiGVaultMarketplace
88 4.6(56.9K) Marketplace across 13 games $12 / div
17
PlayerAuctionsPlayerAuctionsMarketplace
87 4.3(17.6K) Marketplace across 13 games $11 / div
18
U4GMU4GMMarketplace
86 4.8(30.8K) Marketplace across 9 games $10 / div
19
BoostingMarketBoostingMarketService
86 4.8(5,378) Boosting in 10 games $13 / div
20
G2GG2GMarketplace
86 3.9(56.7K) Marketplace across 13 games $10 / div
21
KingBoostKingBoostService
86 4.8(54.8K) Boosting in 13 games $17 / div
22
GamingcyGamingcyService
85 4.8(458) Boosting in 8 games $15 / div
23
Chicks GoldChicks GoldMarketplace
85 4.4(5,147) Marketplace across 11 games $12 / div
24
EldoradoEldoradoMarketplace
85 4.5(230K) Marketplace across 13 games $10 / div
25
ElokingElokingService
85 4.5(1,490) Boosting in 9 games $15 / div
26
FunPayFunPayMarketplace
85 4.4(30.2K) Marketplace across 13 games $11 / div
27
BuyBoostingBuyBoostingService
83 4.9(956) Boosting in 13 games $19 / div
28
Elo-Boost.netElo-BoostService
77 4.5(726) Boosting in 2 games $16 / div
29
BoostRoomBoostRoomMarketplace
77 4.7(1,071) Marketplace across 7 games $8 / div
30
LoLBoost.ggLoLBoostService
76 4.9(551) Boosting in 3 games $11 / div
31
GrindOutGrindOutService
76 4.8(2,429) Boosting in 5 games $13 / div
32
TurbosmurfsTurbosmurfsService
76 4.2(877) Boosting in 5 games $14 / div
33
Instant CarryInstant CarryService
75 4.9(519) Boosting in 3 games $11 / div
34
Boosting24Boosting24Service
74 4.9(108) Boosting in 6 games $14 / div
35
MmonsteRMmonsteRMarketplace
74 4.4(2,240) Marketplace across 13 games $8 / div
36
HuskyBoostHuskyBoostService
73 4.0(4,916) Boosting in 11 games $11 / div
37
1v91v9Service
72 4.1(1,197) Boosting in 12 games $14 / div
38
ImmortalBoostImmortalBoostService
72 4.4(376) Boosting in 13 games $11 / div
39
ZeusXZeusXMarketplace
72 3.8(1,763) Marketplace across 13 games $9 / div
40
BoosteriaBoosteriaService
71 3.9(311) Boosting in 8 games $13 / div
41
EZ LoLEZ LoLService
69 3.5(5,758) Boosting in 1 games $12 / div
42
Z2UZ2UMarketplace
59 3.4(7,551) Marketplace across 13 games $7 / div
43
PlayerUpPlayerUpMarketplace
58 3.4(5,677) Marketplace across 13 games $9 / div
44
LFCarryLFCarryService
57 3.9(9,766) Boosting in 12 games $10 / div
45
EpicNPCEpicNPCMarketplace
57 3.7(11.2K) Marketplace across 13 games $8 / div
Scores refreshed each month - last audit June 22, 2026 - testing method

Reviewed: The Top 4

Drawn from 21 paid test orders

1.ElobossEloboss — #1 overall

98

Eloboss tops the table at 98, and the margin came from housekeeping as much as pace. On all 32 orders we have run through it across the site, the booster hid the account from the friends list and connected through a region-locked VPN before the first game, without us raising it once, and none of those accounts has taken a ranked penalty since. Our League orders started in 8 minutes on average, the fastest figure anywhere in the 45-service field. Divisions cost $13, level with the market median, or $3 per net win for a short top-up. It holds 4.9 stars over 3,167 reviews, and it is our lowest-risk pick for League this year.

Strengths

  • Fastest starts we logged in League at 8 minutes on average, against 19 to 21 minutes for the rest of this four
  • Sessions were kept off the friends list and routed through the player's own country on all 32 of our orders, unprompted
  • $13 a division sits right on the market median, and net wins from $3 keep a two-game top-up cheap

Weaknesses

  • Lane and champion requests get settled in the order chat, because checkout has no field for them

2.OvergearOvergear — highest user rating

93

Overgear carries the biggest reputation here: 4.9 stars over 36,372 reviews, the longest public history on the page, and a score of 93. Divisions open at $11, two dollars under the median we recorded across 45 services, which makes it the cheapest way onto this list. Six orders placed there waited 21 minutes on average before a seller picked them up. What you are buying, though, is a seller rather than a house standard. Escrow holds your money until you sign the order off, but who sees the login and how quietly the account gets played comes down to whoever takes the job, and two of ours had to be told. Shop it by seller history and leave yourself time to read.

Strengths

  • 4.9 stars across 36,372 reviews, the deepest public record of anything in this top four
  • Cheapest entry on the page at $11 a division, two dollars below the $13 League median
  • Escrow holds payment until you confirm the climb is done, with platform mediation if a seller stalls

Weaknesses

  • Account handling changes with the seller: two of our six needed telling to keep the session off the friends list
See the full review From $11 / division

3.Boosting FactoryBoosting Factory — best price-to-score

92

At $16 a division Boosting Factory is not the cheap option here, but very little separates its 92 from the scores above it, and our five League orders were the tidiest of the chasing pack: 19 minutes to a booster on average, quicker than either service alongside it. It fields its own vetted roster instead of an open seller pool, so handling looked identical order after order and nobody there needed telling what we expected. What it lacks is a paper trail. With 1,585 reviews it has the thinnest public record in this group by a wide margin, which means a bad month would be hard to spot from outside until it reached you.

Strengths

  • 19-minute average pickup across our five orders, quickest of the three services chasing the top slot
  • Its own vetted roster, so credential handling did not shift between orders

Weaknesses

  • 1,585 reviews is the thinnest public record in this top four, leaving little to check the operation against
See the full review From $16 / division

4.GGBoostGGBoost — also worth a look

90

GGBoost rounds out the four at 90, with 4.8 stars from 6,940 reviews and a 20-minute average start across our four League orders. Getting on this page through GGBoost is the expensive route: $19 a division, six dollars over the median and nearly double what Overgear asks, with no per-win purchase to soften a short order. What that money buys is a calm operation. Order pages were legible, support answered inside the hour, nothing stalled, and every account came back the way we sent it. Our own record with it is also the shortest of the four, at four orders, so treat it as a solid second quote rather than the default.

Strengths

  • 6,940 reviews at 4.8 stars, a substantial public record for a service this size
  • Order pages stayed legible and support answered inside the hour on all four of our runs
  • Steady delivery: nothing stalled mid-climb, and every account came back untouched

Weaknesses

  • $19 a division is the steepest entry of the four, six dollars over the League median
  • No per-win purchase, so a two-win top-up costs you a whole division
See the full review From $19 / division

How the Trust Score Works

Audit date June 22, 2026

What Counts, and How Much

How your account is handled35%
Delivery and pace25%
Honest pricing15%
Verified reviews15%
Quality of support10%

An order that drags costs you an evening and a padded invoice costs you a few dollars; a login handled carelessly can cost you the account outright. That gap is why handling holds 35 percent of the score and everything else divides what is left — see how the weights add up.

What Each Band Means

9890 and above: excellent. Hand it an account without losing sleep.
8475 to 89: good. Good work, with a rough edge worth knowing about.
6760 to 74: fair. Fine if you go in knowing where it is thin.
42Under 60: poor. Not somewhere we would leave a login.
Test orders, our money. 280 orders across 78 services, our own money.
Safety audit. Whether a region-locked VPN comes as standard, where your login sits afterwards, and who inside the shop can reach it.
Price sweeps. The advertised figure held against the real checkout total, month after month.
Review filtering. Trustpilot and forum threads weighed for pattern, once the bulk-drop spam is out.

Common Questions on League of Legends Boosting

Do I have to hand over my login, or can a booster carry me while I play?

Both models exist and they buy different things. Piloted orders are the League default: you pass credentials over, someone else plays, and the climb moves at their schedule rather than yours. Duo and self-play leave the password where it is, cost more per division and take longer, since your own games still count and Riot limits how far apart duo partners can sit on the ladder. If you do pass the account over, the small operational habits are what protect it: appear-offline switched on before the first game, a connection from your own country, and a booster who ignores your friends list. Eloboss did all three on our League orders without being asked; the marketplace sellers did it when we asked.

How quickly did our own League orders actually get moving?

Start times we can put real numbers on, because we timed all 21. Eloboss picked orders up in 8 minutes on average, Boosting Factory in 19, GGBoost in 20, and Overgear in 21 once a seller had accepted. Finishing is the part nobody should promise you up front. One division in Silver or Gold usually lands inside a day of play, a Platinum-to-Emerald run spreads across several evenings, and anything above Diamond waits on the thin pool of boosters who can hold that rank themselves. Duo climbs run longest, because they happen on your evenings rather than the booster's.

What does a division actually cost across our sweeps?

Median price for a single League division, taken across the whole 45-service field, is $13. Inside the top four, Overgear opens at $11, Eloboss lands exactly on the median at $13, Boosting Factory asks $16 and GGBoost $19, so identical work carries close to a two-to-one spread. Those are starting rates, before the rank you are aiming at is priced in; every shop charges more per division the higher you go, and the curve steepens past Diamond. For a couple of wins rather than a full division, Eloboss sells net wins from $3, which is also the cheapest way to try a shop before committing to a long climb. Our audit of Eloboss sets out how that pricing was checked.

What actually happens to an account that gets caught?

Riot does not permit account sharing, so a boosted climb breaks the rules from the first login and no shop can talk that away. The penalties that get reported cluster on the competitive side: demotion, forfeited ranked rewards, a temporary lock on the queue. Permanent removal is normally kept for cheating and chargebacks. None of the 21 League accounts we bought on has been actioned, and we went back to each of them weeks after delivery to look, though 21 clean runs is thin evidence and nobody can honestly price this risk at zero. Boost an account you could stand to lose, and favour the shops that keep a session quiet by default instead of on request. In League that was Eloboss.