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Epiccarry

Is Epiccarry Legit? Our Verdict After 280 Paid Test Orders

4.8(7,107)
6 games Service From $11 / division

What We Liked, What We Did Not

Strengths

  • Thirteen years of trading sit behind the brand: the domain went live in May 2013, and very few shops in this category can point at that much runway.
  • Two of the three climbs we bought landed on the promised day, and once the money cleared, someone was logged in and queueing 33 minutes later on average.
  • A 4.8 average built from 7,107 Trustpilot reviews, 91 per cent of them five stars, which is a ledger deep enough to argue with.
  • Wild Rift opens at $11 a division and nothing in the catalogue climbs past $15, so the entry price stays low for a shop with this much history.
  • I reopened all three accounts a good stretch past delivery, on June 22, 2026, and every one of them was clean: no flag, no rollback, no restriction.

Weaknesses

  • The delivery record reads two from three: one order ran past the day it had been promised for, and nothing was credited back for the slip.
  • Nothing about account hygiene reached us before payment: no word on the connection a booster uses, no word on what your profile shows while he plays, no word on the password once the job shuts.
  • Nothing smaller than a whole division goes on sale here, so a player sitting two wins under a promotion still buys the entire rung, and no rank-hold or redo term was put in front of us to fall back on.

What Epiccarry Offers

Support channelsLive chat and the order thread carried everything we needed, and routine questions came back inside the day. No coverage hours were quoted to us anywhere. The desk did get a real test on the late order: replies kept arriving, the date still moved.
What is guaranteedNothing was put to us in writing: no window in which the rank is held, nothing spelling out a redo, no scale for compensation. When our third order slipped, it was finished late rather than credited, which is goodwill doing the job a published term should be doing.
Price fromFrom $11 a division in Wild Rift, $13 in Marvel Rivals, $14 in TFT and Dota 2, $15 in CS2 and Deadlock. Whole divisions only; nothing here is sold by the win.
Game lineupSix ladders: Dota 2, CS2, Deadlock, Marvel Rivals, TFT and Wild Rift. Broad enough for most ranked buyers, and unusually current for a shop that opened in 2013.
Account safetyNothing published that we could hold anyone to. No statement on the connection a booster plays through, none on session visibility, none on how credentials are held or wiped once the job ends. Three accounts came back clean, which is a record of three orders.
How they playPiloted only. Your credentials go to a stranger, who queues your ranked games under your name; no duo queue, self-play route or coaching option surfaced in any of the six titles while we ordered.
Accepted paymentsThe method list shows up at the payment step rather than before it. Assume a card goes through, and check there first if a wallet or a coin is what you actually need.

What the Data Shows About Epiccarry

Traffic data is an outside estimate - we rescore monthly
Monthly organic visits
84K
estimate, July 2026
User rating
4.8
7,107 reviews - Trustpilot
Operating since
2013
13+ years active
Organic Trafficmonthly estimate
80.9KSeptember 2025 90.3KOctober 2025 92.8KNovember 2025 73KDecember 2025 82.4KJanuary 2026 78.5KFebruary 2026 71.9KMarch 2026 73.1KApril 2026 76KMay 2026 75.2KJune 2026 84KJuly 2026
Trust Score Trendrecalculated each month
77August 2025 77September 2025 77October 2025 77November 2025 77December 2025 76January 2026 76February 2026 76March 2026 75April 2026 76May 2026 77June 2026 76July 2026
Traffic by Countryshare of visits - longest bar is the leader
United States 76.1%
United Kingdom 7.5%
Germany 6.1%
Canada 5.2%
Australia 3.5%

Account Safety at Epiccarry

Every order here is piloted, so the transaction is really about your login: you hand it to a stranger, he plays your ranked games, and you sit out until the rating moves. Across our three jobs the handling looked careful. No profile lit up as online for the friends list while a booster was inside it, no second session collided with ours, and when I asked one of them where he was playing from, he answered plainly and described a region-locked VPN at his end. What I could not do is point at a page that made any of it binding. Care that lives in a booster's habits belongs to that booster, and the next order draws a different one.

Valve runs Dota 2, CS2 and Deadlock, Riot runs TFT and Wild Rift, NetEase runs Marvel Rivals, and all of them treat a paid climb as a rule break. No shop makes that invisible to a publisher who goes looking; tidy handling buys you a lower chance of being noticed, which is worth having and is a long way from a shield. Where enforcement does land in these titles, the usual outcome is that the rating you did not earn goes back while the login keeps working, though nobody at Epiccarry is putting that on paper on your behalf.

Cleanup falls to you, and it weighs more at a shop that documents nothing. Use a password you would not mind burning, swap it the same evening your target rating lands, and boot every other live session off the account while you are in the settings. If you want the games played out of the country the account belongs to, raise it in the order thread before you pay so the answer sits there timestamped. Our network has now bought 280 orders across this market, and the pattern holds: the shops whose accounts stay quiet months later tend to be the ones running a written rule rather than a helpful individual.

Prices

Epiccarry bills by the division and keeps to a tight band: $11 in Wild Rift, $13 in Marvel Rivals, $14 in TFT and Dota 2, then $15 for CS2 and Deadlock at the top. Against the wider market that is mid-table, above the marketplaces where individual sellers race each other downward, below the boutique outfits selling coaching alongside the climb. For thirteen years of trading and a delivery record we mostly liked, $11 to $15 is a fair ask.

Short targets are where the model pinches. Buy a division to cover two wins and you have paid for the rest of the rung, then handed it to somebody else to play out. Eloboss, top of our table at 98, sells wins one at a time from $3 and publishes what happens to your credentials while they are in use, which is the comparison worth running before $11 reads as the cheap number. On a full two-tier climb, though, Epiccarry's rates hold up perfectly well.

GameCheapest rate
Marvel Rivals$13 / division
Counter-Strike 2$15 / division
Teamfight Tactics$14 / division
Dota 2$14 / division
Wild Rift$11 / division
Deadlock$15 / division

Lowest advertised price per game, sampled June 22, 2026.

The Ordering Process

  1. Pick the title on epiccarry.com and tell the calculator where the account sits and where you want it to finish; the quote builds off that game's per-division rate.
  2. Pay before anything else moves, because the credentials only travel afterwards. Put a throwaway password on the account first and unlink whatever leans on it, since the login is about to be typed by someone you have never met.
  3. Ask for the handling you want while the order is still new — play routed out of your own region, the profile kept dark to your friends list, credentials wiped when the job closes. The flow raises none of this for you, so the order thread is where it has to happen.
  4. Wait for a booster to claim the work. Ours averaged 33 minutes from checkout, and progress only starts showing on the order once somebody is queueing.
  5. Check the rating yourself when the booster marks it done, then rotate the password and end every other session on the account. Do that within the hour rather than at the weekend.

Ordering and Checkout

Checkout moves fast and gives away little. You choose the game, the two ends of the climb and whatever options that title carries, and the price comes back per division; the methods you can actually pay with appear at the payment step rather than on the way to it. What the flow never offers is a control for the things this review keeps circling back to: no field for where the booster should connect from, no switch for hiding the session, no line about what happens to your credentials when the order closes. Those get settled in conversation, if at all, and only once your money has gone.

Geography is worth a thought before you buy. Epiccarry pulls around 110,000 visits a month and roughly 76 per cent of that comes from the United States, with Britain and Germany a distant second and third, so the roster is almost certainly built around American prime time. Our 33-minute average was clocked inside that window. Buy at a European or Australian peak and the wait you see may run longer. The trend line has been climbing rather than sliding, which normally says a shop is adding hands. Neither figure tells you a thing about how your login is treated, and that stays the open question here.

How Support Handles Tickets

Everything routine we sent came back inside a day, through chat and the order panel, which sits comfortably with what the Trustpilot pile says: 91 per cent of 7,107 reviewers left five stars. The shape underneath that number rewards a second look, though. Only 1 per cent parked at four stars, while 8 per cent sit at three or below. Buyers here either get a clean climb or a story, with almost nothing in the middle, and a distribution that hollow usually means the failure path is a different experience rather than a slower version of the good one.

Our own late order is the mild version of that. Updates kept coming and nobody went quiet, but the date moved and no remedy was offered before the climb finally closed. Treat that as the realistic bad day on a standard rank order: you will get answers, and you may still get your rating later than you were told. Keep your own record in the thread, because it is the only leverage on offer when nothing has been guaranteed in writing.

Aggregate Rating

aggregated from 7,107 Trustpilot reviews - what we do with review data
4.8
weighted score, 7,107 reviews
5★91%
4★1%
3★3%
2★2%
1★3%

Epiccarry: Common Questions

What actually happens to my account while an Epiccarry booster is on it?

Somebody else logs in under your name and grinds the ranked queue, the only mode sold here, with no published rules built around it. Over our three orders the profile never lit up as online for the friends list, and a re-check dated June 22, 2026, well after the last delivery, found all three accounts clean. That is an observation about three boosters rather than a promise from the company. Change the password as soon as the rating lands, and clear the other sessions while you are already in the settings.

Could a climb bought here get the account penalised?

Exposure comes with the purchase, at Epiccarry and everywhere else, because Valve, Riot and NetEase all forbid paying someone to play your ranked matches. Careful handling shortens the odds without erasing them, and here that handling rides on the individual who takes your order rather than on anything the shop enforces. When publishers do act on a bought rating in these titles, they generally claw the rating back and leave the account itself working. Our three test accounts came through the June re-check untouched.

How quickly does an Epiccarry order move?

Thirty-three minutes was our average from checkout to a booster signing in, which is quick for this market. Finishing is the messier half of the answer: two of our three climbs closed on the day quoted and the third ran past it. How long the ladder itself takes comes down to the gap you are buying and how crowded your rating band happens to be that week, so one division goes fast while a two-tier order spreads over sessions. If a deadline is real, say so in the thread before you pay.

If the account matters more than the price, where would you buy instead?

Eloboss, on our numbers. It scores 98 against Epiccarry's 76, and the gap is mostly about what has been written down: our test accounts there were never visible to anyone while a booster played them, we never had to ask for that, and wins are sold one at a time from $3 when a whole division overshoots the target you need. Support runs around the clock, which counts on the day something slips. That combination is why it ends up our lowest-risk pick across everything we have paid to test. Overgear at 93 and Boosting Factory at 92 are the marketplace-flavoured alternatives. The Eloboss review lays out the scoring behind that gap, while Epiccarry's own case remains the price and the thirteen-year record.

Alternatives to Epiccarry

Ordered by Trust Score - the full table
Top Pick
Eloboss
Eloboss Service
4.9(3,167) Verified
98
  • From $3 / win
  • Avg. start 8 min
  • Boosting in 13 games
  • 24/7 support
Cheaper — Marketplace
Overgear
Overgear Marketplace
4.9(36.4K)
93
  • Avg. start 21 min
  • Marketplace across 12 games
Top User Rated
Boosting Factory
Boosting Factory Service
4.8(1,585) Verified
92
  • Avg. start 19 min
  • Boosting in 11 games
Eloboss Our #1 pick 98 Visit Eloboss