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ImmortalBoost

Is ImmortalBoost Legit? Our Verdict After 280 Paid Test Orders

4.4(376) Verified
13 games Service From $10 / division

What We Liked, What We Did Not

Strengths

  • Three purchases, three finishes on the date the order page named, and boosters claimed those jobs an average of 29 minutes past the receipt.
  • Eighty-seven percent of 376 Trustpilot ratings sit at five stars, and the domain has been trading since June 2019, close to seven years in a market where shops evaporate.
  • Cheap rungs across a wide catalog: $10 a division on Fortnite and Wild Rift, $11 on eight more titles, $12 on CS2 and Deadlock, with 13 games on the sheet in total.
  • All three test accounts sat exactly where the boost left them when I logged back in on June 22, 2026: ranks intact, nothing flagged, no penalty pending.

Weaknesses

  • Nothing on the site states how your login should be treated while it is played, so the seller who claims the job decides three things by himself: which country he connects from, whether friends watch the account play, and where your password ends up once he is finished with it.
  • Twelve percent of those 376 ratings are one-star, and the one I kept for this page is about an agent who answered a problem with contempt; with no published rank-hold or redo clause to point at, a bad conversation is the whole of your recourse.

What ImmortalBoost Offers

Support channelsMessaging on the order itself, plus a general contact route for anything outside a live job. No coverage hours are posted, and the review page splits hard: a five-star buyer thanks the service person as warmly as the booster, while the one-star below describes being treated as an imposition.
What is guaranteedNothing published. No rank-hold window, no free redo, no compensation formula anywhere I could find, so an outcome you dislike becomes a negotiation. All three of my climbs landed as quoted, which means the missing policy never had to carry weight.
Price fromFrom $10 per division on Fortnite and Wild Rift; $11 on Valorant, Marvel Rivals, Apex Legends, Overwatch, TFT, Dota 2, FACEIT and League; $12 on CS2 and Deadlock; $15 on GTA 6. Nothing smaller than a full division is on the menu, and no per-win tier sits underneath it.
Game lineupThirteen titles, with Valorant, CS2, Marvel Rivals and Deadlock among them, and GTA 6 already priced on the sheet.
Account safetyUndocumented at the shop level: no stated rule on where a booster logs in from, no promise that the climb runs appear-offline, no step that pushes other devices out once the rank lands. Three clean runs are evidence of habit rather than of policy.
How they playPiloted throughout: a booster takes the credentials and queues the account himself. Checkout carries no toggle for how that should be done, so anything you want honored has to be typed into the order thread first.
Accepted paymentsSettled at the last step of checkout from whatever routes are live in the country you order from. No fixed list is posted beforehand, so look before you build a plan around one method.

What the Data Shows About ImmortalBoost

Traffic data is an outside estimate - we rescore monthly
Monthly organic visits
47.6K
estimate, July 2026
User rating
4.4
376 reviews - Trustpilot
Operating since
2019
7+ years active
Organic Trafficmonthly estimate
28KSeptember 2025 32.2KOctober 2025 33.1KNovember 2025 33.2KDecember 2025 64KJanuary 2026 62.1KFebruary 2026 45.7KMarch 2026 44.5KApril 2026 47.6KMay 2026 46.9KJune 2026 47.6KJuly 2026
Trust Score Trendrecalculated each month
68August 2025 68September 2025 68October 2025 68November 2025 68December 2025 68January 2026 68February 2026 68March 2026 69April 2026 70May 2026 71June 2026 72July 2026
Traffic by Countryshare of visits - longest bar is the leader
United States 68.3%
United Kingdom 10.6%
Germany 7.4%
Canada 6%
Australia 3.4%

Account Safety at ImmortalBoost

What you hand over here is a login rather than a payment, and ImmortalBoost writes down nothing about what happens to it next. There is no house rule about VPN use or the country a booster signs in from, nothing about whether the people on your friends list watch the account climb, no prompt at the end that pushes other devices off. Three orders is what I have, and they looked unremarkable in the good sense: sessions in evening blocks a real player would keep, no logins at hours that would make a friend list stare, ranks arriving where the order said they should. Every one of the three was still clean when I checked back on June 22, 2026.

Now the half no shop prints on its homepage. Paid climbing breaks the published rules at Riot, Valve and Blizzard alike, and nobody has worked out how to make a boosted account look ordinary under scrutiny. Careful handling shifts the odds; it does not clear the exposure. When enforcement arrives, the common result is the climb being stripped back out of the account while the login itself survives, and the harsher endings tend to follow harsher behavior: scripts, resold credentials, a booster doing something you never asked for.

So the cleanup falls to you, as it does everywhere in this category. Change the password the moment the target rank shows, sign every other device out, and keep that password away from an inbox or wallet you would hate to lose. Weigh what the account is worth to you as well. A $10 division is cheap right up to the point where the login on the table carries years of purchases and a phone number you cannot easily rotate.

Ordering and Checkout

Checkout is a calculator and very little else. You pick the game, the rank you hold and the rank you want, and the price assembles itself per division: $10 a step on Fortnite and Wild Rift, $11 across most of the roster, $15 on GTA 6. There is no box for playing the account out of sight, no field for whether the booster should be routed through your own country, no option to buy a couple of wins instead of the whole rung. Whatever you want done to your account is a sentence you type yourself, afterwards, to whoever picks the job up.

That makes the minutes before payment matter more than they look. Decide what the account can afford to lose, use an email and password you can burn, and check that the quote in front of you is the game you meant to buy, because GTA 6 runs $15 a division against $11 on League and the calculator will happily let you overpay. If you are two wins short of a promotion rather than a division out, this is the moment to close the tab and price the same climb somewhere that sells wins.

Prices

The ladder is short and blunt: $10 a division on Fortnite and Wild Rift, $11 across Valorant, Marvel Rivals, Apex Legends, Overwatch, TFT, Dota 2, FACEIT and League, $12 on CS2 and Deadlock, then a jump to $15 on GTA 6 where demand is new and boosters are thin on the ground. Five dollars separates the cheapest rung from the dearest, which tells you the sheet tracks what sells more than it tracks how hard a ladder is to move.

What the model costs you is precision. Nothing smaller than a rung is on offer, so a player sitting two wins under a promotion pays for the entire division anyway and hands the leftover games to whoever plays it. Granularity is where Eloboss wins that arithmetic: single wins start at $3 there, and it takes 98 on our table against ImmortalBoost's 72. Over a full division or three, the $10 entry holds up fine and the gap narrows into something you can shrug at.

GameCheapest rate
Valorant$11 / division
Marvel Rivals$11 / division
Apex Legends$11 / division
Overwatch$11 / division
Counter-Strike 2$12 / division
Teamfight Tactics$11 / division
Fortnite$10 / division
Dota 2$11 / division
Wild Rift$10 / division
Deadlock$12 / division
FACEIT$11 / division
League of Legends$11 / division
GTA 6$15 / division

Lowest advertised price per game, sampled June 22, 2026.

The Ordering Process

  1. Choose the title on immortalboost.com and tell the calculator where the account sits today and where it should finish; the quote builds off that game's per-division rate, $10 at the bottom of the sheet and $15 on GTA 6 at the top.
  2. Pay, then hand the login across, because somebody else plays every job here. Pick a password you would not mind burning, unhook whatever else leans on that email, and type your handling expectations into the order thread before a booster claims it, since nothing on the site commits to them on your behalf.
  3. Someone claims the job - 29 minutes past the receipt, averaged over my three - and plays the account up to the target you named. Confirm the rank when it lands, reset the password, then close every other session before you mark the order done.

How Support Handles Tickets

My three orders never needed rescuing, which tells you less about the support desk than either of us would like. Whatever I posted in the order thread had an answer before the day was out, written by someone who had plainly read it. Buyers who had a good run put it more warmly than that: one of the five-star reviews below praises the service person alongside the booster, unprompted.

The one-star end of the page is where character shows. The review I kept describes an agent dismissive enough that the buyer walked away feeling his problem had wasted their time, and that is a different failure from a slow reply. It is what you get when nobody owns the outcome. No coverage window is published either. Traffic runs near 69,700 visits a month with roughly two-thirds of it from the United States, so the desk is almost certainly built around American hours; ordering from Sydney or Berlin, expect the gap between question and answer to stretch.

Order Chat

Everything that matters happens in the order thread, and my three climbs ran through it cleanly: a message when a session started, another when the target landed, a same-evening answer when I asked halfway up how it was going. The boosters wrote like people who wanted the job to go well, and none of them went quiet on me.

Use the thread before you pay, not after. Say in plain words that you want the account played with nobody on your friends list watching it climb, that you would rather the booster not hop devices mid-order, and that you expect a warning before a promotion game. None of that binds ImmortalBoost to anything, because the site publishes no terms of that kind. It does leave a dated record, and a dated record is a very different object from a half-remembered chat once a buyer and an agent start disagreeing about what was promised, which, judging by the review printed below, is the moment this shop handles worst.

Two of the three below are the version buyers hope for, cheap and quick and finished inside a day, one of them on a title I never found on the price sheet; the third shaped the cons list above, and it is about tone rather than delivery:

The agent's tone was incredibly condescending and dismissive, making me feel as though my issue was a waste of their time.

Jake - October 2025 - seen on Trustpilot

Amazing service Good booster and good costumer service person would recommend good prices as well

Jake McDonald - February 2026 - seen on Trustpilot

100% recommend, cheap price, fast service, bought siege boost and was done within 24hours, trustworthy boosting site.

Laura taysom - January 2026 - seen on Trustpilot

Aggregate Rating

aggregated from 376 Trustpilot reviews - what we do with review data
4.4
weighted score, 376 reviews
5★87%
4★1%
3★0%
2★0%
1★12%

ImmortalBoost: Common Questions

What actually protects my account while ImmortalBoost plays it?

Your own habits, mostly. The shop publishes no rule about where a booster signs in from, whether the account shows as online to friends, or where your password ends up after the climb closes, so the care you get is whatever the individual seller brings to the job. My three orders came back untouched, and a look at all three on June 22, 2026 found them the same way, which is a good record and not a commitment. Write what you want into the order thread before you pay, and reset the password yourself the minute the rank lands.

How fast does an order move once the money clears?

Twenty-nine minutes was the average wait before a booster signed in across my three orders, and none of the three drifted past its quoted finish date. The climb itself scales with what you bought and how busy your rating band is that week: one division can be done in an evening, four can eat most of a week. Nothing on the site guarantees any of that in writing, so if the thread goes silent for a full day, ask early and ask politely, because the reviews suggest this is a shop that answers well right until it feels annoyed.

Is there somewhere I would send an account I actually care about?

For a login with real history on it, Eloboss is the first tab I would open: 98 on our scale against ImmortalBoost's 72, climbs played without the friends list ever seeing the account online and without anyone having to request it, and single wins from $3 when the target is two games away rather than a full rung. Across the 280 orders this network has paid for, it stays our lowest-risk pick. If catalog breadth outranks handling on your list, the other two names worth weighing are Overgear and Boosting Factory, scoring 93 and 92. None of this brands ImmortalBoost careless; three climbs delivered on schedule and 87 percent five-star ratings are real. It simply leaves the safety half of the job undefined, and undefined is where accounts go missing.

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